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Twicey

Char select window position in custom resolutions~

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Posted (edited)

For those that run the game in custom resolutions (= not 800x600 or 1024x768), here's how you can "fix" the character selection screen so the windows aren't all in the top left corner.

  • Go to LifeTO/data/UI_nori
  • Open CharSelectUi.ucf with notepad or notepad++ or something like that, this has the character window info (but not the Timecapsule window) and you'll see a bunch of texts like this:
     
Quote

iBase_CoordX_800      = 109
iBase_CoordY_800      = 80
iBase_CoordX_1024      = 221
iBase_CoordY_1024      = 155

iDeleteBtn_CoordX     = 24
iDeleteBtn_CoordY     = 314

...

...

800 and 1024 are the default resolutions' width, so you just need to add two new lines right under those with your resolution's width value, and edit the other number, then save.

You'll have to save, open the game and check if it's centered, so if you want it perfecly centered, you'll have to keep editing the number, saving, opening the game to check the position, and closing it before you save the edited file.

  • Here's an example of how it will look with new lines added
     
Quote

iBase_CoordX_800      = 109
iBase_CoordY_800      = 80
iBase_CoordX_1024      = 221
iBase_CoordY_1024      = 155
iBase_CoordX_1360      = 390
iBase_CoordY_1360      = 155

iDeleteBtn_CoordX     = 24
iDeleteBtn_CoordY     = 314

...

...

I simply copy-pasted two lines, changed to my resolution (1360x768, so I wrote 1360), and edited the other number (to 390 and 155) so it's centered. [for Y is the same as 1024 because my game window has the same height - 768 :P ]

If you play the game at 1080p (1920x1080), for example you'll just have to add "iBase_CoordX_1920" and iBase_CoordY_1920" instead, and adjust the other numbers. Probably 568 for "CoordX" and 218 for "CoordY".

  • Next, open TimeCapsuleUI.ucf, you'll se something like this:
Quote

iMenu_CoordX_800    = 109
iMenu_CoordY_800    = 426
iMenu_CoordX_1024    = 221
iMenu_CoordY_1024    = 501

iMenuBtn_CoordX_0    = 35
iMenuBtn_CoordY_0    = 52
iMenuBtn_CoordX_1    = 316
iMenuBtn_CoordY_1    = 40

...

...

 

  • Do the same, just add two new lines with your resolution and edit the numbers, like this:

 

Quote

 

iMenu_CoordX_800    = 109
iMenu_CoordY_800    = 426
iMenu_CoordX_1024    = 221
iMenu_CoordY_1024    = 501
iMenu_CoordX_1360    = 390
iMenu_CoordY_1360    = 501

iMenuBtn_CoordX_0    = 35
iMenuBtn_CoordY_0    = 52
iMenuBtn_CoordX_1    = 316
iMenuBtn_CoordY_1    = 40

...

...

Again, since I'm using 1360x768, I typed 1360 and edited the other number so X is the same value as the one I typed in the CharSelectUi.ucf file (and Y is the same as 1024 because I'm using the same height - 768). And continuing with the previous example, if you play the game at 1080p, just add "iMenu_CoordX_1920" and "iMenu_CoordY_1920", and the same number you typed for X in the other file.

Just a note - X is horizontal position, and Y is the vertical position.

Here's how it looks without editing any of these files, and how it looks like with them edited :D

ASDF1.thumb.jpg.a915a615ff03980c21fce1e2d82565a1.jpg

 

Edited by Twicey
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  • Thanks 4

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