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FERA

PROJECT: UNLOCKING THE CRAFT SYSTEM FROM THE ENDLESS GRIND.

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Recently I sent messages to the staff about the possibility of change the price of modifiers, compound stones and capsules in the MyShop of the game. Not answered yet, but I still have hope, so you brought to the community.

The reason behind this indication is the craft system that forces an overgrind in the Phantom Dungeon. We have to re-roll tempers and compounds several times until we get something close to 90% of the range. For exemple, in tempering system, 50 Gold Tempering Gems sometimes are not enough to get one stat of interest in the 90% of the range, however, 50 gems means 144m Galders. I can't say how many hours of Phantom Dungeon it means depending of your farm character. All this for one stat of interest in only one piece of equipment. We are not even talking about the compounds yet, which includes elixirs, compound stones, Nate's bootles.

The quantity of time grinding in the phantom dungeon is so large that, honestly, it affects the interest in keep playing. There are 16 classes, each one unique and needing specific gears for each build. Would be amazing if we, players, had more freedom to modify the items, explore the variety of builds. This yes would really be cool, not mentioning how satisfying is the process of craft and modify the items.

Having said all this things, I conclude that the craft system should not be locked to this endless grind. The solution would be the reduction of the price, so I studied the MyShop and brought some infomation, a proposal of price reduction and increase adjust - this one about the level of the compounds and its respective price -.

With high expectations I hope the indication is accepted and implemented on the server. A great day to all of you. 

Follow the proposal below.

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Edited by FERA

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